using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net.Sockets; namespace Topuino_Client_Windows { internal class LocalConnector { internal LocalConnector(string addr) { client = new UdpClient(); client.Connect(addr, 32737); } private UdpClient client; internal void Send(byte[] data) { byte[] buff = new byte[data.Length + 4]; Array.Copy(data, 0, buff, 4, data.Length); buff[0] = 0x19; buff[1] = 0x26; buff[2] = 0x08; buff[3] = 0x17; client.Send(buff, buff.Length); } internal void Dispose() { client.Dispose(); } } }